Adventure Time Puzzle Quest
Copyright © 2015 D3 Publisher, Cartoon Network, and WayForward Technologies

Match-3 puzzle RPG in the world of Adventure Time.
  • Fight enemies and collect and level-up new heroes. Power-up your party with equipment and potions made through crafting.
  • Play through dozens of quests in several locations found in the Land of Ooo.
  • Link to Google Play Store page
Til Morning's Light
Copyright © 2014 Amazon and WayForward Technologies

Locked inside an old creepy mansion, Erica must discover how to break the mansion's curse and escape by morning.
  • Touch-based horror adventure game full of puzzles, monster combat, and over 100 rooms to explore.
  • Fully voice-acted cinematic story.
  • Link to iTunes App Store page
Copyright © 2013 DigiPen Institute of Technology

In a lonely world of ice and snow, you must figure out how to survive with your partner, whether you're together or apart.
  • "Single-player co-op" game using color and sound to explore human emotions
  • Synchronize your movements with the AI partner to solve puzzles and explore the environment
Soul of the Machine
Copyright © 2012 DigiPen Institute of Technology

Lost in a world of machines, a lone, sentient robot explores the rather inhuman land in search for the last human life.
  • Third-person adventure puzzle platformer
  • Ride along rails between mechanical set pieces and collect energy
Project Albatross
Copyright © 2012 DigiPen Institute of Technology

Take control of a janitorial robot tasked with cleaning a radioactive spill aboard an abandoned spaceship.


(download resume)
Game Programming, Game Design
Languages: C/C++, C#, Java, HTML, CSS, GLSL, XML, JSON
AI Techniques: A* Pathfinding, Behavior Trees, State Machines, Steering
Software: Unity, Microsoft Office, Adobe CS5, Visual Studio, Subversion

Untitled Independent Game Project
March 2016 – Present

* Tactical turn-based RPG for PC and mobile; built in Unity with C#
* Implemented game systems include terrain editor, grid/movement system, turn manager
Gameplay Programmer
March 2014 – December 2015

WayForward Technologies
* Implemented gameplay features using Unity and C#
* Worked with designers and artists in integrating different systems and animations, and to establish a consistent look and feel
* Performed constant iteration and refinement on gameplay systems
Teaching Assistant, Curriculum Developer
May 2012 – Aug 2012

ProjectFUN; Redmond, Washington
* Curriculum development for junior (ages 8-18) mathematics and game design workshops
* Aided in the instruction of grade school students in programming and game design practices
Digital Content Specialist, Volunteer Coordinator
Aug 2009 – Aug 2010

AmeriCorps VISTA - New York City Department of Education
* Developed and maintained website highlighting student community service
* Collaborated with NYC public agencies in establishment of city-wide initiative to increase volunteerism in NYC public schools
May 2008-Aug 2008

Port Authority of NY and NJ; Jersey City, New Jersey
* Developed roll-call attendance system for PA police department using VBA and XML
* Collaborated with police department in design and production of library cataloguing system

Adventure Time Puzzle Quest
Jan 2015 – Dec 2015

Gameplay Programming
* Front-end UI and menu navigation
* Game systems design and implementation
* Developed editor tools for quest design, map layout and presentation
Til Morning's Light
March 2014 – Jan 2015

Gameplay Programming
* Designed and implemented touch input types and variations for combat system
* Built modular tutorial system to hook into various game systems
* Designed and constructed tile-based slide-and-swap minigame, including original 2D engine architecture and procedural sprite FX system
Jan 2013 – May 2013

Gameplay, AI and Tools Programming, Game Design
* Worked on team of 7 as gameplay/AI programmer and engine programmer
* Collaborated with designers in implementing their concepts and prototypes
* Designed and created behavior tree AI architecture for robust behavior design of AI agents
Soul of the Machine
Sept 2012 – Dec 2012

Gameplay and Tools Programming
* Worked on team of 13 in charge of gameplay programming, world design, and the level editor
* Implemented spline traversal and 3rd person platforming mechanics
Project Albatross
Jan 2012 – May 2012

Gameplay Programming, Game Design
* Built level creation tools, trigger system, and serialization system
* Developed game engine from scratch in C++

Master of Science, Computer Science
Dec 2013

DigiPen Institute of Technology
Bachelor of Science, Computer Science
May 2009

Binghamton University, State University of New York

About Me

I'm a game developer. Whether it's programming or design, my everyday life involves the creation of games. I aspire to build meaningful experiences through the use of interactive digital media.